However, modders will probably still want to have the option for multiple Orbs work at the same time. In War3, only one Orb effect can take place even if a hero has equipped multiple Orbs. The Unique Id field allows users to determine whether they can all work at the same time. When on, this flag marks an effect as the main impact effect of a weapon effect tree so that attack modifiers can know when to fire their modifier effects.Orb System (plus Multishot and Critical Strike) So please try publishing your custom maps to the PTR and let us know if you run into any issues or strange behavior on our PTR forum.īefore you start: Please do not to forget to backup your maps before you try them on PTR as PTR is meant to be experimental.Īlso: Please keep in mind that while War Chest XP can be earned on the PTR, progress will not carry over onto the other regions, and most rewards from the War Chest will not carry over from the PTR. It is critical for us to get feedback about how your maps are behaving with these changes. This is the largest Editor update we've ever made, and we're excited to hear what you think! Below is an overview of some of the exciting new features. We encourage map makers and mod makers to jump in, explore, and send us your feedback as we’re always interested in adding more exciting changes in the future. We have also expanded the SCII Editor’s capability even further. As such, we’ve absorbed elements from the Warcraft III editor designed for ease of use without sacrificing existing capability of the StarCraft II Editor. This patch aims to address this feedback without losing depth of customization. Since Wings of Liberty, your feedback has been consistent: The Editor should be easier to use. Morten said that the StarCraft team will be sharing its experience with other teams at Blizzard, but downplayed the idea that Premium Arcade maps are indicative of the company’s plans for paid mods for other Blizzard titles.We’re excited to announce a major update to the StarCraft II Map Editor! So far, reaction to paid Premium Arcade maps coming to StarCraft 2 seems to be mostly positive - certainly better than similar announcements that generated overwhelming negativity. The StarCraft 2 team in particular has brought on community creators like Ryan Schutter, who developed the GameHeart spectator tool, and Kevin “Monk” Dong of Team Liquid, who is heading up development for new co-op commanders. Blizzard floated the concept of letting third-party content creators sell their StarCraft 2 maps and mods at BlizzCon 2009, before StarCraft 2: Wings of Liberty was released.īlizzard also has a long history of community-created content in its games, like Warcraft 3 and the original StarCraft, Morten noted. It’s an idea that’s been around for close to a decade. “We want to continue advancing our support for those content creators,” Morten said, calling the long-awaited arrival of Premium Arcade maps “a step” in that process. Blizzard is still evaluating how much work it will take internally to roll out paid community-made content to a wider pool of creators. Morten said that selling community-created content is currently in its “pilot program” stage. Tim Morten, production director for StarCraft 2, told Polygon that the new Premium Arcade maps program “is a way for us to reward top content creators who are providing exceptional value to players.” The split in revenue on Premium Arcade maps favors content creators, he said. Direct Strike is a game of tactical tug of war, and the new version of the map is more of a paid upgrade with new features than something totally new. Longtime community creator “Tya” made it as well as the map’s predecessor, Desert Strike HotS, one of StarCraft 2’s most popular Arcade maps. The other debut Premium Arcade map is Direct Strike. “We want to continue advancing our support for.
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